SOUND DESIGN / MUSIC
 
 

 


//ABOUT

Hello! I’m Alexis and I make sounds for games! I love creating dynamic audio experiences that connect the player to the story. With a background in music, I thrive on collaboration and bringing creative visions to life.

You can find my resume here!

Learn more about me here!

 

 

///SOUND DESIGN BREAKDOWN

Breakdown of skill check roll from Disco Elysium (ZA/UM)

  • Toy car

  • Rubber band

  • Crystallizer (Soundtoys)

  • JUP-8 (Arturia Synth)

 
 
 

///ENVIRONMENTAL EMITTER

I worked on designing and implementing environmental ambiences in the demo for Hit n’ Bit (Digital Scorpion Interactive)

  • Rushing stream

  • Zoom H4n Pro

  • EQ

  • FMOD

 
 
 

///CREATURE VOX

I designed a creature growl using only a percussion instrument

  • Cajon & big thumb

  • Supermassive (Valhalla)

  • Little AlterBoy (Soundtoys)

  • OTT Compressor (Xfer)

 

IMPLEMENTATION

Vehicle Design in FMOD. One event with 3 parameters featuring a take-off, idle loop, and landing. Parameters control speed, ship damage, and load. Because the parameters are global, they can be used to control music changes, interior sounds, and other events.

Demo reel using Unity sample project and Wwise to implement audio. I created all original SFX and music for this project.


PROJECTS


REDESIGNS

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